A screenshot from "Commander Keen: Marooned On Mars" |
I've been a gamer since the days when I would sort
through my parents’ floppy discs for favorites like Space Invaders, Pac-man,
and Commander Keen, which was the first game I ever played in color. These
games, as well as the ones I later played on my beloved NES, were great fun but
had little to no story in them. Remembering those classic games and thinking of
what is available to both the core and casual gamer today, I sometimes wonder
whether there have been more innovations in the graphics of games, or in their
stories.
Of course, that’s not to say that all modern games have
stories in them. Even games that are supposed to have great stories are often
lacking many essential elements of effective storytelling. Sometimes, it even feels
like much of the gaming community won’t consider a game’s story to be well done
unless it is so confusing and cryptic that the average player is completely
lost by its end. But video games also provide a unique form of storytelling
that can, when done effectively, create an experience that is equal parts
cerebral and visceral.
A screenshot from "Uncharted 2: Honor Among Thieves" |
Perhaps the most unique feature of stories in video games
is the way that the player can temporarily become the protagonist and affect
the story’s progression directly. The closest comparison to this are pencil and
paper RPGs with a live game or dungeon master, but a video game usually has
more structure, with every possible character-decision backed by a story arc
and appropriate plot developments. In a way, game designers have the harder
job, scripting multiple outcomes to each scenario in order to give the player greater
freedom of choice and a more personalized experience.
I've often heard that writers must also be readers, and I
agree with that, but I also think that writers should be open to all forms of
storytelling. I can safely say that I spend more hours gaming each week than I
do reading for pleasure, and I don’t think that’s a handicap. In fact, in many
ways I think my gaming has contributed to the things I like best about my own
writing. I feel like I have a better eye for action and keener focus on
essential details because that’s what the games that I love are like. I also
tend to use a tight third-person POV in my narratives, which is reminiscent of
the sort of interface common to RPGs, FPSs, and other action-adventure games.
Maybe someday I’ll get the opportunity to combine my love
of story writing with my love of great games. Until then, I’ll continue to
enjoy my separate but harmonious identities as both a writer and a gamer.
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